![]() ![]() What kind of design challenges do you face with having an open world game set in the 1950s? Then when you get into the 50s it's bright colors, sports car, rock 'n roll, summer time, sexy girls, yes! That's why we chose the 40s and 50s. We chose to set the 40s levels in the winter time because colors are more muted, and things are quieter with the snow on the ground. The WWII era of the 1940s and 1950s? That was it. We really wanted two eras that felt very different from one another. ![]() If you had a telephone in the 40s, you were like, "Ooh look at this guy!" To skip over the birth of rock 'n roll would have been a major mistake. There were no cellphones, Internet, no communication. Pay no attention to the man behind the curtain." ![]() Edgar Hoover was like, "Doesn't exist! It's a figment of your imagination. The FBI was still ignoring organized crime back then. So we said, "What's the logical progression?" Why skip over the 40s and 50s? That was amazing. Why did you pick this era for the game? Did the potential for Mafia III work its way into the decision? While at the Mafia II event I got the chance to talk with Jack Scalici, the Director of Creative Production on the game who helped manage the writing, casting, and voice over for the game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |